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<div class="title">PaintBucket.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &lt;optional&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;commands/CommandManager.h&quot;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;geometry/Geometry.h&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &quot;tools/Tool.h&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;ui/IconsMaterialDesign.h&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &quot;ui/SidePane.h&quot;</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacepepr3d.html">pepr3d</a> {</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_paint_bucket.html">   12</a></span>&#160;<span class="keyword">class </span><a class="code" href="classpepr3d_1_1_paint_bucket.html">PaintBucket</a> : <span class="keyword">public</span> <a class="code" href="classpepr3d_1_1_tool.html">Tool</a> {</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;   <span class="keyword">public</span>:</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;    <span class="keyword">explicit</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html">PaintBucket</a>(<a class="code" href="classpepr3d_1_1_main_application.html">MainApplication</a>&amp; app) : mApplication(app) {}</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_paint_bucket.html#ab714ccf52a91777feb38d1149bda8451">   16</a></span>&#160;    <span class="keyword">virtual</span> std::string <a class="code" href="classpepr3d_1_1_paint_bucket.html#ab714ccf52a91777feb38d1149bda8451">getName</a>()<span class="keyword"> const override </span>{</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;        <span class="keywordflow">return</span> <span class="stringliteral">&quot;Paint Bucket&quot;</span>;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    }</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_paint_bucket.html#af756844e2801c8da35fffb900fc2d831">   20</a></span>&#160;    <span class="keyword">virtual</span> std::string <a class="code" href="classpepr3d_1_1_paint_bucket.html#af756844e2801c8da35fffb900fc2d831">getDescription</a>()<span class="keyword"> const override </span>{</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;        <span class="keywordflow">return</span> <span class="stringliteral">&quot;Color whole regions with a single click.&quot;</span>;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    }</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_paint_bucket.html#a5707861e941cb4b2337a6b8b8da9c739">   24</a></span>&#160;    <span class="keyword">virtual</span> std::optional&lt;Hotkey&gt; <a class="code" href="classpepr3d_1_1_paint_bucket.html#a5707861e941cb4b2337a6b8b8da9c739">getHotkey</a>(<span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_hotkeys.html">Hotkeys</a>&amp; hotkeys)<span class="keyword"> const override </span>{</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;        <span class="keywordflow">return</span> hotkeys.<a class="code" href="classpepr3d_1_1_hotkeys.html#af57c6eb43b445e2f94f5777c216186d7">findHotkey</a>(HotkeyAction::SelectPaintBucket);</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    }</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_paint_bucket.html#a81f945468a9ddcca09bd3bd1fa4e156c">   28</a></span>&#160;    <span class="keyword">virtual</span> std::string <a class="code" href="classpepr3d_1_1_paint_bucket.html#a81f945468a9ddcca09bd3bd1fa4e156c">getIcon</a>()<span class="keyword"> const override </span>{</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        <span class="keywordflow">return</span> ICON_MD_FORMAT_COLOR_FILL;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    }</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_paint_bucket.html#a493abf6741118fc98fefa50adc266a6d">   32</a></span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#a493abf6741118fc98fefa50adc266a6d">isEnabled</a>()<span class="keyword"> const override </span>{</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        <span class="keywordflow">return</span> mGeometryCorrect;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    }</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#a1e4d61353e4c1a2bf4e911690cc45e64">drawToSidePane</a>(<a class="code" href="classpepr3d_1_1_side_pane.html">SidePane</a>&amp; sidePane) <span class="keyword">override</span>;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#a166b6b6bd0caef117635aec4489cce66">drawToModelView</a>(<a class="code" href="classpepr3d_1_1_model_view.html">ModelView</a>&amp; modelView) <span class="keyword">override</span>;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#af0204c28c5e9f6ec4a244ab0e9105ef6">onModelViewMouseDown</a>(<a class="code" href="classpepr3d_1_1_model_view.html">ModelView</a>&amp; modelView, ci::app::MouseEvent event) <span class="keyword">override</span>;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#a64f3acef2f66ba3c5b323267aeadd98d">onModelViewMouseDrag</a>(<a class="code" href="classpepr3d_1_1_model_view.html">ModelView</a>&amp; modelView, ci::app::MouseEvent event) <span class="keyword">override</span>;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#a4e667f3a895759cd6807241a378a6615">onModelViewMouseMove</a>(<a class="code" href="classpepr3d_1_1_model_view.html">ModelView</a>&amp; modelView, ci::app::MouseEvent event) <span class="keyword">override</span>;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#a3460bee5bb24684edcdeca08b76b4cc4">onNewGeometryLoaded</a>(<a class="code" href="classpepr3d_1_1_model_view.html">ModelView</a>&amp; modelView) <span class="keyword">override</span>;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_paint_bucket.html#ac7492333b539c46dc9598feaa87dad39">onToolSelect</a>(<a class="code" href="classpepr3d_1_1_model_view.html">ModelView</a>&amp; modelView) <span class="keyword">override</span>;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">enum</span> NormalAngleCompare { NEIGHBOURS = 1, ABSOLUTE = 2 };</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;   <span class="keyword">private</span>:</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    MainApplication&amp; mApplication;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keywordtype">bool</span> mStopOnNormal = <span class="keyword">false</span>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keywordtype">int</span> mStopOnNormalDegrees = 30;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keywordtype">bool</span> mStopOnColor = <span class="keyword">true</span>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keywordtype">bool</span> mDoNotStop = <span class="keyword">false</span>;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keywordtype">bool</span> mShouldPaintWhileDrag = <span class="keyword">true</span>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keywordtype">bool</span> mDragging = <span class="keyword">false</span>;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="keywordtype">bool</span> mGeometryCorrect = <span class="keyword">true</span>;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    NormalAngleCompare mNormalCompare = NormalAngleCompare::NEIGHBOURS;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    glm::ivec2 mLastMousePos;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html">   59</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html">DoNotStop</a> {</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>* geo;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <a class="code" href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html">DoNotStop</a>(<span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>* g) : geo(g) {}</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordtype">bool</span> operator()(<span class="keyword">const</span> <a class="code" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> a, <span class="keyword">const</span> <a class="code" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> b)<span class="keyword"> const </span>{</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        }</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    };</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html">   70</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html">ColorStopping</a> {</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>* geo;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <a class="code" href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html">ColorStopping</a>(<span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>* g) : geo(g) {}</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <span class="keywordtype">bool</span> operator()(<span class="keyword">const</span> <a class="code" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> a, <span class="keyword">const</span> <a class="code" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> b)<span class="keyword"> const </span>{</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;            <span class="keywordflow">if</span>(geo-&gt;getTriangle(a).getColor() == geo-&gt;getTriangle(b).getColor()) {</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;            } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;            }</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        }</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    };</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html">   85</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html">NormalStopping</a> {</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        <span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>* geo;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">double</span> threshold;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <span class="keyword">const</span> glm::vec3 startNormal;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        NormalAngleCompare angleCompare;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <a class="code" href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html">NormalStopping</a>(<span class="keyword">const</span> <a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>* g, <span class="keyword">const</span> <span class="keywordtype">double</span> thresh, <span class="keyword">const</span> glm::vec3 normal,</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;                       <span class="keyword">const</span> NormalAngleCompare angleCmp)</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;            : geo(g), threshold(thresh), startNormal(normal), angleCompare(angleCmp) {}</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keywordtype">bool</span> operator()(<span class="keyword">const</span> <a class="code" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> a, <span class="keyword">const</span> <a class="code" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> b)<span class="keyword"> const </span>{</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;            <span class="keywordflow">if</span>(a.getBaseId() == b.getBaseId()) {</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">true</span>;  <span class="comment">// Details of the same base have the same normal</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;            }</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;            <span class="keywordtype">double</span> cosAngle = 0.0;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;            <span class="keywordflow">if</span>(angleCompare == NormalAngleCompare::ABSOLUTE) {</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;                <span class="keyword">const</span> <span class="keyword">auto</span>&amp; newNormal = geo-&gt;getTriangle(a).getNormal();</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;                cosAngle = glm::dot(glm::normalize(newNormal), glm::normalize(startNormal));</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;            } <span class="keywordflow">else</span> <span class="keywordflow">if</span>(angleCompare == NormalAngleCompare::NEIGHBOURS) {</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;                <span class="keyword">const</span> <span class="keyword">auto</span>&amp; newNormal1 = geo-&gt;getTriangle(a).getNormal();</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;                <span class="keyword">const</span> <span class="keyword">auto</span>&amp; newNormal2 = geo-&gt;getTriangle(b).getNormal();</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;                cosAngle = glm::dot(glm::normalize(newNormal1), glm::normalize(newNormal2));</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;                assert(<span class="keyword">false</span>);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            }</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;            <span class="keywordflow">if</span>(cosAngle &lt; threshold) {</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;            } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            }</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        }</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    };</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;};</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;}  <span class="comment">// namespace pepr3d</span></div><div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a493abf6741118fc98fefa50adc266a6d"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a493abf6741118fc98fefa50adc266a6d">pepr3d::PaintBucket::isEnabled</a></div><div class="ttdeci">virtual bool isEnabled() const override</div><div class="ttdoc">Returns true if enabled and can be selected, otherwise false. This should be a fast method,...</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:32</div></div>
<div class="ttc" id="namespacepepr3d_html"><div class="ttname"><a href="namespacepepr3d.html">pepr3d</a></div><div class="ttdoc">Fix for CGAL bugs in polygon with holes verification Contained in CGAL PR #3688, likely to be in 4....</div><div class="ttdef"><b>Definition:</b> CmdColorManager.h:9</div></div>
<div class="ttc" id="classpepr3d_1_1_tool_html"><div class="ttname"><a href="classpepr3d_1_1_tool.html">pepr3d::Tool</a></div><div class="ttdoc">A base class of all tools that the user can select and manipulate the Geometry and application with t...</div><div class="ttdef"><b>Definition:</b> Tool.h:18</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a166b6b6bd0caef117635aec4489cce66"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a166b6b6bd0caef117635aec4489cce66">pepr3d::PaintBucket::drawToModelView</a></div><div class="ttdeci">virtual void drawToModelView(ModelView &amp;modelView) override</div><div class="ttdoc">Called every frame on a currently active Tool. Draw to ModelView from inside this method.</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:75</div></div>
<div class="ttc" id="structpepr3d_1_1_detailed_triangle_id_html"><div class="ttname"><a href="structpepr3d_1_1_detailed_triangle_id.html">pepr3d::DetailedTriangleId</a></div><div class="ttdoc">Triangle ID in all detailed triangles Face index in mMeshDetailed faces;.</div><div class="ttdef"><b>Definition:</b> TrianglePrimitive.h:10</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_ac7492333b539c46dc9598feaa87dad39"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#ac7492333b539c46dc9598feaa87dad39">pepr3d::PaintBucket::onToolSelect</a></div><div class="ttdeci">virtual void onToolSelect(ModelView &amp;modelView) override</div><div class="ttdoc">Called on a Tool right after user selects it. Note: It may also be called when a user selects the sam...</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:65</div></div>
<div class="ttc" id="structpepr3d_1_1_paint_bucket_1_1_do_not_stop_html"><div class="ttname"><a href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html">pepr3d::PaintBucket::DoNotStop</a></div><div class="ttdoc">A paint bucket criterion that never stops, used for coloring the whole model.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:59</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a3460bee5bb24684edcdeca08b76b4cc4"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a3460bee5bb24684edcdeca08b76b4cc4">pepr3d::PaintBucket::onNewGeometryLoaded</a></div><div class="ttdeci">virtual void onNewGeometryLoaded(ModelView &amp;modelView) override</div><div class="ttdoc">Called on EVERY Tool right after a new Geometry is loaded or imported.</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:170</div></div>
<div class="ttc" id="classpepr3d_1_1_hotkeys_html"><div class="ttname"><a href="classpepr3d_1_1_hotkeys.html">pepr3d::Hotkeys</a></div><div class="ttdoc">All hotkeys and their corresponding actions.</div><div class="ttdef"><b>Definition:</b> Hotkeys.h:176</div></div>
<div class="ttc" id="structpepr3d_1_1_paint_bucket_1_1_normal_stopping_html"><div class="ttname"><a href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html">pepr3d::PaintBucket::NormalStopping</a></div><div class="ttdoc">A paint bucket criterion that stops when an angle between normals is too high.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:85</div></div>
<div class="ttc" id="classpepr3d_1_1_hotkeys_html_af57c6eb43b445e2f94f5777c216186d7"><div class="ttname"><a href="classpepr3d_1_1_hotkeys.html#af57c6eb43b445e2f94f5777c216186d7">pepr3d::Hotkeys::findHotkey</a></div><div class="ttdeci">std::optional&lt; Hotkey &gt; findHotkey(HotkeyAction action) const</div><div class="ttdoc">Returns a hotkey for a certain action.</div><div class="ttdef"><b>Definition:</b> Hotkeys.h:184</div></div>
<div class="ttc" id="classpepr3d_1_1_model_view_html"><div class="ttname"><a href="classpepr3d_1_1_model_view.html">pepr3d::ModelView</a></div><div class="ttdoc">The main part of the user interface, shows the geometry to the user.</div><div class="ttdef"><b>Definition:</b> ModelView.h:19</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_ab714ccf52a91777feb38d1149bda8451"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#ab714ccf52a91777feb38d1149bda8451">pepr3d::PaintBucket::getName</a></div><div class="ttdeci">virtual std::string getName() const override</div><div class="ttdoc">Returns a short name, displayed e.g., in a side pane and tooltip.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:16</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_af756844e2801c8da35fffb900fc2d831"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#af756844e2801c8da35fffb900fc2d831">pepr3d::PaintBucket::getDescription</a></div><div class="ttdeci">virtual std::string getDescription() const override</div><div class="ttdoc">Returns a description, displayed e.g., in a tooltip.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:20</div></div>
<div class="ttc" id="classpepr3d_1_1_geometry_html"><div class="ttname"><a href="classpepr3d_1_1_geometry.html">pepr3d::Geometry</a></div><div class="ttdoc">The whole geometry of a model that the user is painting.</div><div class="ttdef"><b>Definition:</b> Geometry.h:34</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a4e667f3a895759cd6807241a378a6615"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a4e667f3a895759cd6807241a378a6615">pepr3d::PaintBucket::onModelViewMouseMove</a></div><div class="ttdeci">virtual void onModelViewMouseMove(ModelView &amp;modelView, ci::app::MouseEvent event) override</div><div class="ttdoc">Called on a currently active Tool when users moves mouse cursor over a ModelView. Note: This method i...</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:162</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html">pepr3d::PaintBucket</a></div><div class="ttdoc">Tool used for coloring whole regions with a single click.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:12</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a64f3acef2f66ba3c5b323267aeadd98d"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a64f3acef2f66ba3c5b323267aeadd98d">pepr3d::PaintBucket::onModelViewMouseDrag</a></div><div class="ttdeci">virtual void onModelViewMouseDrag(ModelView &amp;modelView, ci::app::MouseEvent event) override</div><div class="ttdoc">Called on a currently active Tool when users drags a mouse button over a ModelView.</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:153</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a5707861e941cb4b2337a6b8b8da9c739"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a5707861e941cb4b2337a6b8b8da9c739">pepr3d::PaintBucket::getHotkey</a></div><div class="ttdeci">virtual std::optional&lt; Hotkey &gt; getHotkey(const Hotkeys &amp;hotkeys) const override</div><div class="ttdoc">Returns an associated Hotkey or an empty value. Use hotkeys.findHotkey() method.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:24</div></div>
<div class="ttc" id="classpepr3d_1_1_main_application_html"><div class="ttname"><a href="classpepr3d_1_1_main_application.html">pepr3d::MainApplication</a></div><div class="ttdoc">The main Cinder-based application, represents a window, handles events, thread pool,...</div><div class="ttdef"><b>Definition:</b> MainApplication.h:38</div></div>
<div class="ttc" id="classpepr3d_1_1_side_pane_html"><div class="ttname"><a href="classpepr3d_1_1_side_pane.html">pepr3d::SidePane</a></div><div class="ttdoc">Right side of the user interface that displays options of the currently selected tool.</div><div class="ttdef"><b>Definition:</b> SidePane.h:13</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_af0204c28c5e9f6ec4a244ab0e9105ef6"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#af0204c28c5e9f6ec4a244ab0e9105ef6">pepr3d::PaintBucket::onModelViewMouseDown</a></div><div class="ttdeci">virtual void onModelViewMouseDown(ModelView &amp;modelView, ci::app::MouseEvent event) override</div><div class="ttdoc">Called on a currently active Tool when users presses a mouse button over a ModelView.</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:85</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a1e4d61353e4c1a2bf4e911690cc45e64"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a1e4d61353e4c1a2bf4e911690cc45e64">pepr3d::PaintBucket::drawToSidePane</a></div><div class="ttdeci">virtual void drawToSidePane(SidePane &amp;sidePane) override</div><div class="ttdoc">Called every frame on a currently active Tool. Draw to SidePane from inside this method.</div><div class="ttdef"><b>Definition:</b> PaintBucket.cpp:7</div></div>
<div class="ttc" id="structpepr3d_1_1_paint_bucket_1_1_color_stopping_html"><div class="ttname"><a href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html">pepr3d::PaintBucket::ColorStopping</a></div><div class="ttdoc">A paint bucket criterion that stops on a different color.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:70</div></div>
<div class="ttc" id="classpepr3d_1_1_paint_bucket_html_a81f945468a9ddcca09bd3bd1fa4e156c"><div class="ttname"><a href="classpepr3d_1_1_paint_bucket.html#a81f945468a9ddcca09bd3bd1fa4e156c">pepr3d::PaintBucket::getIcon</a></div><div class="ttdeci">virtual std::string getIcon() const override</div><div class="ttdoc">Returns a UTF-8 icon from an icon font.</div><div class="ttdef"><b>Definition:</b> PaintBucket.h:28</div></div>
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